
Creative and detail-oriented, I am a 3D-modelling teacher with a passion for helping students transform ideas into visual reality. With a background in digital art and design, I teach the principles of form, proportion, and texture through hands-on, project-based learning. My classes combine technical precision with artistic freedom, guiding students to master industry-standard tools such as Blender, Maya, and ZBrush. I emphasize understanding the fundamentals of anatomy, lighting, and material design to create lifelike models and expressive characters. I believe in learning by doing—each lesson encourages experimentation, problem-solving, and creativity. My approach is supportive and practical, tailored to each student’s pace and goals, whether they’re preparing for a career in animation, gaming, or digital sculpture. I aim to build not only technical skill but also confidence and artistic vision in every learner.